[−][src]Struct yew_state::component::shared::SharedStateComponent
Component wrapper for managing messages and state handles.
Wraps any component with properties that implement SharedState:
pub type MyComponent = SharedStateComponent<MyComponentModel>;
A scope may be provided to specify where the state is shared:
// This will only share state with other components using `FooScope`. pub struct FooScope; pub type MyComponent = SharedStateComponent<MyComponentModel, FooScope>;
Important
By default StorageHandle and GlobalHandle have different scopes. Though not enforced,
components with different handles should not use the same scope.
Trait Implementations
impl<C, SCOPE> Component for SharedStateComponent<C, SCOPE> where
C: Component,
C::Properties: SharedState + Clone,
<<<C::Properties as SharedState>::Handle as Handle>::Handler as Handler>::Model: Default,
<<C::Properties as SharedState>::Handle as Handle>::Handler: Clone, [src]
C: Component,
C::Properties: SharedState + Clone,
<<<C::Properties as SharedState>::Handle as Handle>::Handler as Handler>::Model: Default,
<<C::Properties as SharedState>::Handle as Handle>::Handler: Clone,
type Message = SharedStateComponentMsg<<<<C::Properties as SharedState>::Handle as Handle>::Handler as Handler>::Model>
Messages are used to make Components dynamic and interactive. Simple
Component's can declare their Message type to be (). Complex Component's
commonly use an enum to declare multiple Message types. Read more
type Properties = C::Properties
Properties are the inputs to a Component and should not mutated within a Component. They are passed to a Component using a JSX-style syntax. Read more
fn create(props: Self::Properties, link: ComponentLink<Self>) -> Self[src]
fn update(&mut self, msg: Self::Message) -> ShouldRender[src]
fn change(&mut self, props: Self::Properties) -> ShouldRender[src]
fn view(&self) -> Html[src]
fn rendered(&mut self, _first_render: bool)[src]
fn destroy(&mut self)[src]
Auto Trait Implementations
impl<C, SCOPE = <<<C as Component>::Properties as SharedState>::Handle as Handle>::Handler> !RefUnwindSafe for SharedStateComponent<C, SCOPE>
impl<C, SCOPE = <<<C as Component>::Properties as SharedState>::Handle as Handle>::Handler> !Send for SharedStateComponent<C, SCOPE>
impl<C, SCOPE = <<<C as Component>::Properties as SharedState>::Handle as Handle>::Handler> !Sync for SharedStateComponent<C, SCOPE>
impl<C, SCOPE> Unpin for SharedStateComponent<C, SCOPE> where
<C as Component>::Properties: Unpin,
<C as Component>::Properties: Unpin,
impl<C, SCOPE = <<<C as Component>::Properties as SharedState>::Handle as Handle>::Handler> !UnwindSafe for SharedStateComponent<C, SCOPE>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<COMP> Renderable for COMP where
COMP: Component, [src]
COMP: Component,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,