pub struct UseSwipeHandle {
pub swiping: UseStateHandle<bool>,
pub direction: UseStateHandle<UseSwipeDirection>,
pub coords_start: UseStateHandle<(i32, i32)>,
pub coords_end: UseStateHandle<(i32, i32)>,
pub length_x: UseStateHandle<i32>,
pub length_y: UseStateHandle<i32>,
}
Expand description
State handle for the use_swipe
hook.
Fields§
§swiping: UseStateHandle<bool>
§direction: UseStateHandle<UseSwipeDirection>
§coords_start: UseStateHandle<(i32, i32)>
§coords_end: UseStateHandle<(i32, i32)>
§length_x: UseStateHandle<i32>
§length_y: UseStateHandle<i32>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for UseSwipeHandle
impl !RefUnwindSafe for UseSwipeHandle
impl !Send for UseSwipeHandle
impl !Sync for UseSwipeHandle
impl Unpin for UseSwipeHandle
impl !UnwindSafe for UseSwipeHandle
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
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Convert
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struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
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fn into_prop_value(self) -> T
Convert
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