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PanelManager

Struct PanelManager 

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pub struct PanelManager {
Show 17 fields pub focused: PanelId, pub panel_states: HashMap<PanelId, PanelState>, pub scroll_offsets: HashMap<PanelId, u16>, pub task_order: Vec<TaskId>, pub tasks: HashMap<TaskId, TaskView>, pub selected_task_idx: usize, pub output_lines: Vec<String>, pub output_auto_scroll: bool, pub explain_summary: Option<String>, pub transient_status: Option<String>, pub gate_results: Vec<(String, bool, Option<String>)>, pub copy_mode: bool, pub run_id: Option<Uuid>, pub objective: Option<String>, pub run_state: Option<RunState>, pub show_help: bool, pub continuation_payload: Option<ContinuationPayload>, /* private fields */
}
Expand description

Retained state for the dashboard panels.

Fields§

§focused: PanelId

Which panel has focus.

§panel_states: HashMap<PanelId, PanelState>

Per-panel visual state.

§scroll_offsets: HashMap<PanelId, u16>

Per-panel scroll offset (lines from top).

§task_order: Vec<TaskId>

Task list: ordered task IDs.

§tasks: HashMap<TaskId, TaskView>

Task list: task views keyed by ID.

§selected_task_idx: usize

Selected task index in task_order (for cursor).

§output_lines: Vec<String>

Output lines for the selected task (view into per-task buffer).

§output_auto_scroll: bool

Whether output auto-scrolls (true until user scrolls up).

§explain_summary: Option<String>

Current “Why Not Done?” summary.

§transient_status: Option<String>

Latest transient status (heartbeat/progress) from scheduler.

§gate_results: Vec<(String, bool, Option<String>)>

Gate results (gate_name -> passed).

§copy_mode: bool

Whether copy mode is active (strips borders, disables mouse capture).

§run_id: Option<Uuid>

Current run ID being displayed.

§objective: Option<String>

Current run objective.

§run_state: Option<RunState>

Current run state.

§show_help: bool

Help overlay visible.

§continuation_payload: Option<ContinuationPayload>

Continuation payload from run exit.

Implementations§

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impl PanelManager

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pub fn new() -> Self

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pub fn focus_next(&mut self)

Cycle focus to the next panel (Tab).

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pub fn focus_prev(&mut self)

Cycle focus to the previous panel (Shift+Tab).

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pub fn focus_panel(&mut self, panel: PanelId)

Jump to panel by shortcut number.

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pub fn panel_state(&self, panel: PanelId) -> PanelState

Get panel state, defaulting to Expanded.

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pub fn collapse_focused(&mut self)

Collapse the focused panel.

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pub fn expand_focused(&mut self)

Expand the focused panel.

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pub fn restore_all(&mut self)

Restore all panels to expanded.

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pub fn select_next_task(&mut self)

Move task list cursor down.

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pub fn select_prev_task(&mut self)

Move task list cursor up.

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pub fn selected_task(&self) -> Option<&TaskView>

Get the currently selected task.

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pub fn scroll_up(&mut self, lines: u16)

Scroll the focused panel up by N lines.

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pub fn scroll_down(&mut self, lines: u16)

Scroll the focused panel down by N lines.

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pub fn scroll_to_top(&mut self)

Scroll to top of focused panel.

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pub fn scroll_to_bottom(&mut self)

Scroll to bottom of focused panel (re-engages auto-scroll for output).

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pub fn update_task( &mut self, task_id: TaskId, name: &str, state: TaskState, elapsed: Option<Duration>, blocked_by: Option<Vec<String>>, )

Update a task’s state from a stream event.

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pub fn append_output(&mut self, task_id: TaskId, line: String)

Append an output line for a task.

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pub fn task_summary(&self) -> TaskSummary

Get total number of tasks in each state for the status bar.

Trait Implementations§

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impl Default for PanelManager

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fn default() -> Self

Returns the “default value” for a type. Read more

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