pub enum Phase {
AwaitingRoll,
AwaitingAction,
Finished,
}Expand description
Where the game stands, and what input it expects next.
Variants§
AwaitingRoll
Dice are due: feed a roll with Game::roll or
Game::roll_with (feature rand; not linked so docs build
without it).
AwaitingAction
Dice are showing: the acting player decides with Game::act.
Finished
Thirteen rounds are complete; the card is full.
Trait Implementations§
impl Copy for Phase
impl Eq for Phase
impl StructuralPartialEq for Phase
Auto Trait Implementations§
impl Freeze for Phase
impl RefUnwindSafe for Phase
impl Send for Phase
impl Sync for Phase
impl Unpin for Phase
impl UnsafeUnpin for Phase
impl UnwindSafe for Phase
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more