InputManager

Struct InputManager 

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pub struct InputManager { /* private fields */ }

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impl InputManager

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pub fn new(max_events: usize, prune_cursor_moved_events: bool) -> Self

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pub fn handle_mouse_button_input( &mut self, button: MouseButton, state: ElementState, )

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pub fn handle_mouse_wheel_input( &mut self, delta: MouseScrollDelta, phase: TouchPhase, )

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pub fn handle_cursor_moved(&mut self, position: PhysicalPosition<f64>)

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pub fn handle_keyboard_button_input(&mut self, key: Key, state: ElementState)

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pub fn handle_cursor_left_window(&mut self)

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pub fn handle_cursor_entered_window(&mut self)

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pub fn pop_event(&mut self) -> Option<(Instant, InputEvent)>

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pub fn is_key_pressed(&self, key: &Key) -> bool

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pub fn set_key_pressed(&mut self, key: Key, pressed: bool)

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pub fn is_mouse_button_pressed(&self, button: &MouseButton) -> bool

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pub fn set_mouse_button_pressed(&mut self, button: MouseButton, pressed: bool)

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pub fn cursor_position(&self) -> PhysicalPosition<f64>

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pub fn cursor_delta(&mut self) -> PhysicalPosition<f64>

Returns the delta of the cursor position since the last call to this function.

The delta is calculated as the difference between the current cursor position and the cursor position at the last call to this function.

Trait Implementations§

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impl Debug for InputManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputManager

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fn default() -> Self

Returns the “default value” for a type. Read more

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