y_engine/state/common/render.rs
1use wgpu::{Adapter, Device, Instance, Queue, Surface, SurfaceConfiguration};
2
3/// Holds the core render objects like the device, queue, and surface.
4pub struct RenderCore {
5 pub instance: Instance,
6 pub adapter: Adapter,
7 pub device: Device,
8 pub queue: Queue,
9 pub surface: Surface<'static>,
10 pub surface_config: SurfaceConfiguration,
11}