y_engine/state/common/
render.rs

1use wgpu::{Adapter, Device, Instance, Queue, Surface, SurfaceConfiguration};
2
3/// Holds the core render objects like the device, queue, and surface.
4pub struct RenderCore {
5    pub instance: Instance,
6    pub adapter: Adapter,
7    pub device: Device,
8    pub queue: Queue,
9    pub surface: Surface<'static>,
10    pub surface_config: SurfaceConfiguration,
11}