pub trait RerankCache:
Send
+ Sync
+ Debug {
// Required methods
fn get<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
query: &'life1 str,
candidate_ids: &'life2 [String],
) -> Pin<Box<dyn Future<Output = Option<RerankResult>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn set<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
query: &'life1 str,
candidate_ids: &'life2 [String],
result: &'life3 RerankResult,
ttl: Duration,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait;
}Expand description
Rerank 结果缓存
Required Methods§
Sourcefn get<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
query: &'life1 str,
candidate_ids: &'life2 [String],
) -> Pin<Box<dyn Future<Output = Option<RerankResult>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn get<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
query: &'life1 str,
candidate_ids: &'life2 [String],
) -> Pin<Box<dyn Future<Output = Option<RerankResult>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
获取缓存结果
Sourcefn set<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
query: &'life1 str,
candidate_ids: &'life2 [String],
result: &'life3 RerankResult,
ttl: Duration,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
fn set<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
query: &'life1 str,
candidate_ids: &'life2 [String],
result: &'life3 RerankResult,
ttl: Duration,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
存储缓存结果
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".