pub struct StaticObj {
pub center: (f32, f32),
pub width: f32,
pub height: f32,
pub rotation: f32,
pub shape: Cuboid,
}Fields§
§center: (f32, f32)§width: f32§height: f32§rotation: f32§shape: CuboidImplementations§
Trait Implementations§
Source§impl Collidable for StaticObj
impl Collidable for StaticObj
fn get_pose(&self) -> (f32, f32, f32)
fn get_shape(&self) -> Box<dyn Shape + Send + Sync>
fn get_max_extent(&self) -> f32
fn collision_check_at_toi( &self, other: &dyn Collidable, start_pose: &(f32, f32, f32), end_pose: &(f32, f32, f32), other_start_pose: Option<(f32, f32, f32)>, other_end_pose: Option<(f32, f32, f32)>, ) -> Option<f32>
fn raycast(&self, ray: &Ray) -> f32
Source§impl Genericbject for StaticObj
impl Genericbject for StaticObj
fn get_collidable(&self) -> Box<dyn Collidable>
Source§impl GuiObject for StaticObj
impl GuiObject for StaticObj
fn modify_bounds(&mut self, width: f32, height: f32)
fn modify_position(&mut self, x: f32, y: f32)
fn modify_rotation(&mut self, angle: f32)
fn get_bounds(&self) -> (f32, f32)
fn get_center(&self) -> (f32, f32)
fn get_rotation(&self) -> f32
Auto Trait Implementations§
impl Freeze for StaticObj
impl RefUnwindSafe for StaticObj
impl Send for StaticObj
impl Sync for StaticObj
impl Unpin for StaticObj
impl UnsafeUnpin for StaticObj
impl UnwindSafe for StaticObj
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