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Robot

Struct Robot 

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pub struct Robot {
    pub id: String,
    pub pose: (f32, f32, f32),
    pub vel: (f32, f32, f32),
    pub shape: Footprint,
    pub lidar: Vec<LiDAR>,
    pub drive_type: DriveType,
    pub add_noise: bool,
    pub attached_object: Option<Trolley>,
}

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§id: String§pose: (f32, f32, f32)§vel: (f32, f32, f32)§shape: Footprint§lidar: Vec<LiDAR>§drive_type: DriveType§add_noise: bool§attached_object: Option<Trolley>

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impl Robot

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pub fn new( id: String, pose: (f32, f32, f32), vel: (f32, f32, f32), lidar_present: bool, footprint: Vec<f32>, drive_type: DriveType, add_noise: bool, trolley: Option<Trolley>, ) -> Robot

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pub fn from_id_and_pose(id: String, pose: (f32, f32, f32), radius: f32) -> Self

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pub fn control(&mut self, vel: (f32, f32, f32))

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pub fn next(&mut self) -> (f32, f32, f32)

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pub fn step(&mut self, next: &(f32, f32, f32))

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pub fn sense(&self, collidables: &Vec<Box<dyn Collidable>>) -> LiDARMsg

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pub fn update_from_config(&mut self, config: &RobotConfig)

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pub fn into_config(&self) -> RobotConfig

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impl Clone for Robot

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fn clone(&self) -> Robot

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Collidable for Robot

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fn get_pose(&self) -> (f32, f32, f32)

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fn get_shape(&self) -> Box<dyn Shape + Send + Sync>

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fn get_max_extent(&self) -> f32

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fn collision_check_at_toi( &self, other: &dyn Collidable, start_pose: &(f32, f32, f32), end_pose: &(f32, f32, f32), other_start_pose: Option<(f32, f32, f32)>, other_end_pose: Option<(f32, f32, f32)>, ) -> Option<f32>

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fn raycast(&self, ray: &Ray) -> f32

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impl Debug for Robot

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drawable for Robot

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fn draw(&self, tf: fn((f32, f32)) -> (f32, f32))

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fn draw_bounds(&self, tf: fn((f32, f32)) -> (f32, f32))

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impl Genericbject for Robot

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impl GuiObject for Robot

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fn get_bounds(&self) -> (f32, f32)

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fn get_center(&self) -> (f32, f32)

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fn get_rotation(&self) -> f32

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fn modify_bounds(&mut self, width: f32, height: f32)

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fn modify_position(&mut self, x: f32, y: f32)

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fn modify_rotation(&mut self, angle: f32)

Auto Trait Implementations§

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impl Freeze for Robot

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impl RefUnwindSafe for Robot

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impl Send for Robot

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impl Sync for Robot

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impl Unpin for Robot

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impl UnsafeUnpin for Robot

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impl UnwindSafe for Robot

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<S> FromSample<S> for S

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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