pub struct InteractionLimit {
pub expiry: Option<InteractionExpiry>,
pub limit: InteractionGroup,
}Fields§
§expiry: Option<InteractionExpiry>§limit: InteractionGroupTrait Implementations§
Source§impl Clone for InteractionLimit
impl Clone for InteractionLimit
Source§fn clone(&self) -> InteractionLimit
fn clone(&self) -> InteractionLimit
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InteractionLimit
impl Debug for InteractionLimit
Source§impl Default for InteractionLimit
impl Default for InteractionLimit
Source§fn default() -> InteractionLimit
fn default() -> InteractionLimit
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for InteractionLimit
impl<'de> Deserialize<'de> for InteractionLimit
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for InteractionLimit
impl PartialEq for InteractionLimit
Source§fn eq(&self, other: &InteractionLimit) -> bool
fn eq(&self, other: &InteractionLimit) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for InteractionLimit
impl Serialize for InteractionLimit
impl StructuralPartialEq for InteractionLimit
Auto Trait Implementations§
impl Freeze for InteractionLimit
impl RefUnwindSafe for InteractionLimit
impl Send for InteractionLimit
impl Sync for InteractionLimit
impl Unpin for InteractionLimit
impl UnsafeUnpin for InteractionLimit
impl UnwindSafe for InteractionLimit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more