pub enum CustomGeometry {
RoundedRect {
bounds: Bounds<Pixels>,
corner_radii: Corners<Pixels>,
},
Border(PaintQuad),
Path(Path<Pixels>),
}Expand description
Logical geometry covered by independent GPU content. GPUI owns snapping, inherited clipping/opacity, native coverage, and retained scene insertion.
Variants§
RoundedRect
A filled rounded rectangle over its full unclipped bounds.
Fields
Border(PaintQuad)
A native border ring/dashes. Only the quad’s geometry fields are used.
Path(Path<Pixels>)
An existing tessellated native fill or stroke.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CustomGeometry
impl RefUnwindSafe for CustomGeometry
impl Send for CustomGeometry
impl Sync for CustomGeometry
impl Unpin for CustomGeometry
impl UnsafeUnpin for CustomGeometry
impl UnwindSafe for CustomGeometry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more