pub struct PlayerStateMessage {
pub state: PlayerState,
}
Fields§
§state: PlayerState
Trait Implementations§
Source§impl Clone for PlayerStateMessage
impl Clone for PlayerStateMessage
Source§fn clone(&self) -> PlayerStateMessage
fn clone(&self) -> PlayerStateMessage
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerStateMessage
impl Debug for PlayerStateMessage
Source§impl<'de> Deserialize<'de> for PlayerStateMessage
impl<'de> Deserialize<'de> for PlayerStateMessage
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerStateMessage
impl RefUnwindSafe for PlayerStateMessage
impl Send for PlayerStateMessage
impl Sync for PlayerStateMessage
impl Unpin for PlayerStateMessage
impl UnwindSafe for PlayerStateMessage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more