Struct ModelRoot

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pub struct ModelRoot {
    pub models: Models,
    pub buffers: ModelBuffers,
    pub image_textures: Vec<ImageTexture>,
    pub skeleton: Option<Skeleton>,
}

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§models: Models§buffers: ModelBuffers

The vertex data for each Model.

§image_textures: Vec<ImageTexture>

The textures selected by each Material. This includes all packed and embedded textures after combining all mip levels.

§skeleton: Option<Skeleton>

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impl ModelRoot

Apply the values from this model onto the original mxmd and msrd.

Some of the original values will be retained due to exporting limitations. For best results, use the Mxmd and Msrd used to initialize this model.

If no edits were made to this model, the resulting files will attempt to recreate the originals used to initialize this model as closely as possible.

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pub fn to_mxmd_model( &self, mxmd: &Mxmd, msrd: &Msrd, ) -> Result<(Mxmd, Msrd), CreateModelError>

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pub fn to_mxmd_model_files( &self, mxmd: &Mxmd, ) -> Result<(Mxmd, VertexData, Vec<ExtractedTexture<Mibl, TextureUsage>>), CreateModelError>

Similar to Self::to_mxmd_model but does not compress the new data or update streaming information.

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impl ModelRoot

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pub fn from_mxmd_model( mxmd: &Mxmd, skel: Option<Skel>, streaming_data: &StreamingData<'_>, shader_database: Option<&ShaderDatabase>, ) -> Result<Self, LoadModelError>

Load models from parsed file data for Xenoblade 1 DE, Xenoblade 2, or Xenoblade 3.

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pub fn from_mxmd_model_legacy( mxmd: &MxmdLegacy, casmt: Option<Vec<u8>>, hkt: Option<&Hkt>, shader_database: Option<&ShaderDatabase>, ) -> Result<Self, LoadModelLegacyError>

Load models from legacy parsed file data for Xenoblade X.

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impl Clone for ModelRoot

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fn clone(&self) -> ModelRoot

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ModelRoot

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ModelRoot

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fn eq(&self, other: &ModelRoot) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ModelRoot

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Calls U::from(self).

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const ALIGN: usize

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type Init = T

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