pub enum ExtractedTextures {
Switch(Vec<ExtractedTexture<Mibl, TextureUsage>>),
Pc(Vec<ExtractedTexture<Dds, TextureUsage>>),
}Variants§
Switch(Vec<ExtractedTexture<Mibl, TextureUsage>>)
Pc(Vec<ExtractedTexture<Dds, TextureUsage>>)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ExtractedTextures
impl RefUnwindSafe for ExtractedTextures
impl Send for ExtractedTextures
impl Sync for ExtractedTextures
impl Unpin for ExtractedTextures
impl UnwindSafe for ExtractedTextures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more