pub struct Textures {
pub textures: Vec<Texture>,
pub unk: [u32; 4],
}Fields§
§textures: Vec<Texture>§unk: [u32; 4]Trait Implementations§
Source§impl BinRead for Textures
impl BinRead for Textures
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
Source§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
big-endian byte order. Read moreSource§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
little-endian byte order. Read moreSource§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T from the reader assuming native-endian byte order. Read moreSource§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self from the reader, assuming big-endian byte order, using the
given arguments. Read moreSource§impl Xc3Write for Textures
impl Xc3Write for Textures
Source§type Offsets<'offsets> = TexturesOffsets<'offsets>
type Offsets<'offsets> = TexturesOffsets<'offsets>
The type storing offset data to be used in Xc3WriteOffsets.
Source§fn xc3_write<W: Write + Seek>(
&self,
writer: &mut W,
endian: Endian,
) -> Xc3Result<Self::Offsets<'_>>
fn xc3_write<W: Write + Seek>( &self, writer: &mut W, endian: Endian, ) -> Xc3Result<Self::Offsets<'_>>
Write all fields and placeholder offsets.
This should almost always be derived for non primitive types. Read more
Source§fn should_write(&self) -> Option<bool>
fn should_write(&self) -> Option<bool>
Return
Some(_) if the offset should be updated and
Some(true) if the data should also be written.
Defaults to Some(true).impl StructuralPartialEq for Textures
Auto Trait Implementations§
impl Freeze for Textures
impl RefUnwindSafe for Textures
impl Send for Textures
impl Sync for Textures
impl Unpin for Textures
impl UnwindSafe for Textures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more