pub struct ServerAdd<T> {
pub gamedir: T,
pub map: T,
pub version: Version,
pub challenge: u32,
pub server_type: ServerType,
pub os: Os,
pub region: Region,
pub protocol: u8,
pub players: u8,
pub max: u8,
pub flags: ServerFlags,
}Expand description
Add/update game server information on the master server.
Fields§
§gamedir: TServer is running the specified modification.
§Examples:
- valve - Half-Life
- cstrike - Counter-Strike 1.6
- portal - Portal
- dod - Day of Defeat
- left4dead - Left 4 Dead
map: TServer is running map.
version: VersionServer version.
challenge: u32Master server challenge number.
server_type: ServerTypeServer type.
os: OsServer is running on an operating system.
region: RegionServer is located in a region.
protocol: u8Server protocol version.
players: u8Current number of players on the server.
max: u8Maximum number of players on the server.
flags: ServerFlagsSee ServerFalgs.
Implementations§
Trait Implementations§
Source§impl<T> From<&ServerAdd<T>> for FilterFlags
impl<T> From<&ServerAdd<T>> for FilterFlags
impl<T> StructuralPartialEq for ServerAdd<T>
Auto Trait Implementations§
impl<T> Freeze for ServerAdd<T>where
T: Freeze,
impl<T> RefUnwindSafe for ServerAdd<T>where
T: RefUnwindSafe,
impl<T> Send for ServerAdd<T>where
T: Send,
impl<T> Sync for ServerAdd<T>where
T: Sync,
impl<T> Unpin for ServerAdd<T>where
T: Unpin,
impl<T> UnwindSafe for ServerAdd<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more