ServerAdd

Struct ServerAdd 

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pub struct ServerAdd<T> {
    pub gamedir: T,
    pub map: T,
    pub version: Version,
    pub challenge: u32,
    pub server_type: ServerType,
    pub os: Os,
    pub region: Region,
    pub protocol: u8,
    pub players: u8,
    pub max: u8,
    pub flags: ServerFlags,
}
Expand description

Add/update game server information on the master server.

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§gamedir: T

Server is running the specified modification.

§Examples:

  • valve - Half-Life
  • cstrike - Counter-Strike 1.6
  • portal - Portal
  • dod - Day of Defeat
  • left4dead - Left 4 Dead
§map: T

Server is running map.

§version: Version

Server version.

§challenge: u32

Master server challenge number.

§server_type: ServerType

Server type.

§os: Os

Server is running on an operating system.

§region: Region

Server is located in a region.

§protocol: u8

Server protocol version.

§players: u8

Current number of players on the server.

§max: u8

Maximum number of players on the server.

§flags: ServerFlags

See ServerFalgs.

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impl ServerAdd<()>

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pub const HEADER: &'static [u8] = b"0\n"

Packet header.

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impl<'a, T> ServerAdd<T>
where T: 'a + Default + GetKeyValue<'a>,

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pub fn decode(src: &'a [u8]) -> Result<Self, Error>

Decode packet from src.

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impl<T> ServerAdd<T>
where T: PutKeyValue,

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pub fn encode(&self, buf: &mut [u8]) -> Result<usize, Error>

Encode packet to buf.

Trait Implementations§

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impl<T: Clone> Clone for ServerAdd<T>

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fn clone(&self) -> ServerAdd<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for ServerAdd<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for ServerAdd<T>

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fn default() -> ServerAdd<T>

Returns the “default value” for a type. Read more
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impl<T> From<&ServerAdd<T>> for FilterFlags

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fn from(info: &ServerAdd<T>) -> Self

Converts to this type from the input type.
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impl<T: PartialEq> PartialEq for ServerAdd<T>

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fn eq(&self, other: &ServerAdd<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> StructuralPartialEq for ServerAdd<T>

Auto Trait Implementations§

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impl<T> Freeze for ServerAdd<T>
where T: Freeze,

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impl<T> RefUnwindSafe for ServerAdd<T>
where T: RefUnwindSafe,

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impl<T> Send for ServerAdd<T>
where T: Send,

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impl<T> Sync for ServerAdd<T>
where T: Sync,

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impl<T> Unpin for ServerAdd<T>
where T: Unpin,

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impl<T> UnwindSafe for ServerAdd<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.