pub struct GetServerInfoResponse<T> {
    pub gamedir: T,
    pub map: T,
    pub host: T,
    pub protocol: u8,
    pub numcl: u8,
    pub maxcl: u8,
    pub dm: bool,
    pub team: bool,
    pub coop: bool,
    pub password: bool,
    pub dedicated: bool,
}
Expand description

Game server information to game clients.

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§gamedir: T

Server is running the specified modification.

§Examples:

  • valve - Half-Life
  • cstrike - Counter-Strike 1.6
  • portal - Portal
  • dod - Day of Defeat
  • left4dead - Left 4 Dead
§map: T

Server is running map.

§host: T

Server title.

§protocol: u8

Server protocol version.

§numcl: u8

Current number of players on the server.

§maxcl: u8

Maximum number of players on the server.

§dm: bool

Server is running a deathmatch game mode.

§team: bool

Players are grouped into teams.

§coop: bool

Server is running in a co-op game mode.

§password: bool

Server is behind a password.

§dedicated: bool

Server is dedicated.

Implementations§

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impl GetServerInfoResponse<()>

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pub const HEADER: &'static [u8] = b"\xff\xff\xff\xffinfo\n"

Packet header.

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impl<'a, T> GetServerInfoResponse<T>
where T: 'a + Default + GetKeyValue<'a>,

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pub fn decode(src: &'a [u8]) -> Result<Self, Error>

Decode packet from src.

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impl<T> GetServerInfoResponse<T>
where T: PutKeyValue,

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pub fn encode(&self, buf: &mut [u8]) -> Result<usize, Error>

Encode packet to buf.

Trait Implementations§

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impl<T: Clone> Clone for GetServerInfoResponse<T>

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fn clone(&self) -> GetServerInfoResponse<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for GetServerInfoResponse<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for GetServerInfoResponse<T>

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fn default() -> GetServerInfoResponse<T>

Returns the “default value” for a type. Read more
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impl<T: PartialEq> PartialEq for GetServerInfoResponse<T>

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fn eq(&self, other: &GetServerInfoResponse<T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> StructuralPartialEq for GetServerInfoResponse<T>

Auto Trait Implementations§

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impl<T> RefUnwindSafe for GetServerInfoResponse<T>
where T: RefUnwindSafe,

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impl<T> Send for GetServerInfoResponse<T>
where T: Send,

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impl<T> Sync for GetServerInfoResponse<T>
where T: Sync,

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impl<T> Unpin for GetServerInfoResponse<T>
where T: Unpin,

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impl<T> UnwindSafe for GetServerInfoResponse<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.