ActorSystem

Struct ActorSystem 

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pub struct ActorSystem {
    pub blocking: bool,
    /* private fields */
}
Expand description

The ActorSystem is the main entry point for managing actors. It contains a handler channel to send commands to the actor system. It’s clonable so that it can be shared across different parts of the application.

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§blocking: bool

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impl ActorSystem

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pub fn new(blocking: bool) -> Self

Creates a new ActorSystem instance

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pub fn handler_tx(&self) -> UnboundedSender<ActorSystemCmd>

Returns the handler channel sender for the ActorSystem. You can use this to send commands to the ActorSystem directly.

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pub async fn filter_address(&mut self, address_regex: String) -> Vec<String>

Filters the addresses of actors based on a regex pattern.

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pub fn restart(&mut self, address_regex: String)

Registers an actor.

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pub fn unregister(&mut self, address_regex: String)

Registers an actor.

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pub async fn send<T>( &self, address: String, msg: <T as Actor>::Message, ) -> Result<(), ActorError>
where T: Actor,

Send a message to a specific actor by its address. It doesn’t wait for the actor to be ready.

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pub async fn send_broadcast<T>( &self, address_regex: String, msg: <T as Actor>::Message, ) -> Vec<Result<(), ActorError>>
where T: Actor,

Sends a message to all actors that match the given address regex. It returns a vector of results, success or error for each actor. It doesn’t returns results from the actors, only whether the message was sent successfully or not.

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pub async fn send_and_recv<T>( &self, address: String, msg: <T as Actor>::Message, ) -> Result<<T as Actor>::Result, ActorError>
where T: Actor,

Sends a message to a specific actor and waits for the result.

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pub async fn run_job<T>( &self, address: String, subscribe: bool, job: JobSpec, msg: <T as Actor>::Message, ) -> Result<Option<UnboundedReceiver<Result<<T as Actor>::Result, Error>>>, ActorError>
where T: Actor,

Runs a job with the specified actor and message. If you want to subscribe to the results, set subscribe to true. It returns a receiver that you can use to receive the results.

Trait Implementations§

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impl Clone for ActorSystem

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fn clone(&self) -> ActorSystem

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for ActorSystem

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fn default() -> Self

Returns the “default value” for a type. Read more

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.