#[non_exhaustive]pub struct StateSet {
pub enabled: bool,
pub visible: bool,
pub focused: bool,
pub active: bool,
pub checked: Option<Toggled>,
pub selected: bool,
pub expanded: Option<bool>,
pub editable: bool,
pub focusable: bool,
pub modal: bool,
pub required: bool,
pub busy: bool,
}Expand description
Boolean state flags for an element.
Semantics for non-applicable states: When a state doesn’t apply to an element’s role, the backend uses the platform’s reported value or defaults:
enabled:true(elements are enabled unless explicitly disabled)visible:true(elements are visible unless explicitly hidden/offscreen)focused,active,focusable,modal,selected,editable,required,busy:false
States that are inherently inapplicable use Option: checked is None
for non-checkable elements, expanded is None for non-expandable elements.
More states may be added in compatible releases, so this struct is
#[non_exhaustive]: construct it via StateSet::default() (or
Default::default()) and set the fields you need. Struct-literal
construction is reserved to xa11y-core.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.enabled: bool§visible: bool§focused: bool§active: boolWhether this element is the active (foreground) window — the window that
currently receives the user’s input. Only meaningful for window-like
elements (windows, dialogs); false elsewhere. Distinct from focused,
which is element-level keyboard focus. Platform mappings: the AT-SPI
ACTIVE state (Linux), AXMain (macOS), and the foreground HWND
(Windows).
checked: Option<Toggled>None = not checkable
selected: bool§expanded: Option<bool>None = not expandable
editable: bool§focusable: boolWhether the element can receive keyboard focus
modal: boolWhether the element is a modal dialog
required: boolForm field required
busy: boolAsync operation in progress
Trait Implementations§
Source§impl<'de> Deserialize<'de> for StateSet
impl<'de> Deserialize<'de> for StateSet
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<StateSet, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<StateSet, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl Serialize for StateSet
impl Serialize for StateSet
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl StructuralPartialEq for StateSet
Auto Trait Implementations§
impl Freeze for StateSet
impl RefUnwindSafe for StateSet
impl Send for StateSet
impl Sync for StateSet
impl Unpin for StateSet
impl UnsafeUnpin for StateSet
impl UnwindSafe for StateSet
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