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ElementData

Struct ElementData 

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pub struct ElementData {
Show 15 fields pub role: Role, pub name: Option<String>, pub value: Option<String>, pub description: Option<String>, pub bounds: Option<Rect>, pub actions: Vec<String>, pub states: StateSet, pub numeric_value: Option<f64>, pub min_value: Option<f64>, pub max_value: Option<f64>, pub stable_id: Option<String>, pub pid: Option<u32>, pub attributes: HashMap<String, Value>, pub raw: RawPlatformData, pub handle: u64,
}
Expand description

The raw data for a single element in an accessibility tree.

This is the underlying data struct. Most consumers should use Element, which wraps ElementData with a provider reference for lazy navigation. ElementData is used directly by provider implementors.

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§role: Role

Element role

§name: Option<String>

Human-readable name (title, label)

§value: Option<String>

Current value (text content, slider position, etc.)

§description: Option<String>

Supplementary description (tooltip, help text)

§bounds: Option<Rect>

Bounding rectangle in screen pixels

§actions: Vec<String>

Available actions reported by the platform.

Names are snake_case strings — well-known actions use their standard names ("press", "toggle", "expand", etc.) and platform-specific actions use their converted names (e.g. macOS AXCustomThing"custom_thing").

§states: StateSet

Current state flags

§numeric_value: Option<f64>

Numeric value for range controls (sliders, progress bars, spinners).

§min_value: Option<f64>

Minimum value for range controls.

§max_value: Option<f64>

Maximum value for range controls.

§stable_id: Option<String>

Platform-assigned stable identifier for cross-snapshot correlation.

  • macOS: AXIdentifier
  • Windows: AutomationId
  • Linux: D-Bus object_path

Not all elements have one.

§pid: Option<u32>

Process ID of the application that owns this element.

§attributes: HashMap<String, Value>

Full set of element attributes — both normalized properties and platform-specific ones — keyed by snake_case names. Named properties (name, value, enabled, etc.) also appear here.

§raw: RawPlatformData

Platform-specific raw data

§handle: u64

Opaque handle for the provider to look up the platform object. Not serialized — only valid within the provider that created it.

Implementations§

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impl ElementData

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pub fn populate_attributes(&mut self)

Populate the attributes map from the struct’s named properties. Providers should call this after constructing ElementData to ensure normalized attributes are present in the map.

Trait Implementations§

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impl Clone for ElementData

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fn clone(&self) -> ElementData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ElementData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ElementData

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ElementData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,