pub struct PaymentBuilder<S, A, State = Empty>{ /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S, A, State> PaymentBuilder<S, A, State>
impl<S, A, State> PaymentBuilder<S, A, State>
Sourcepub fn build(self) -> Payment<S, A>where
State: IsComplete,
pub fn build(self) -> Payment<S, A>where
State: IsComplete,
Finish building and return the requested object
Sourcepub fn scheme(self, value: S) -> PaymentBuilder<S, A, SetScheme<State>>where
<State as State>::Scheme: IsUnset,
pub fn scheme(self, value: S) -> PaymentBuilder<S, A, SetScheme<State>>where
<State as State>::Scheme: IsUnset,
Required.
The payment scheme.
Sourcepub fn pay_to(
self,
value: impl Into<A>,
) -> PaymentBuilder<S, A, SetPayTo<State>>where
<State as State>::PayTo: IsUnset,
pub fn pay_to(
self,
value: impl Into<A>,
) -> PaymentBuilder<S, A, SetPayTo<State>>where
<State as State>::PayTo: IsUnset,
Required.
The address to use for payments.
Sourcepub fn asset(
self,
value: impl Into<Asset<A>>,
) -> PaymentBuilder<S, A, SetAsset<State>>where
<State as State>::Asset: IsUnset,
pub fn asset(
self,
value: impl Into<Asset<A>>,
) -> PaymentBuilder<S, A, SetAsset<State>>where
<State as State>::Asset: IsUnset,
Required.
The asset for the payment
Sourcepub fn amount(
self,
value: impl Into<AmountValue>,
) -> PaymentBuilder<S, A, SetAmount<State>>where
<State as State>::Amount: IsUnset,
pub fn amount(
self,
value: impl Into<AmountValue>,
) -> PaymentBuilder<S, A, SetAmount<State>>where
<State as State>::Amount: IsUnset,
Required.
The amount of the asset to pay, in smallest units.
Sourcepub fn max_timeout_seconds(
self,
value: u64,
) -> PaymentBuilder<S, A, SetMaxTimeoutSeconds<State>>where
<State as State>::MaxTimeoutSeconds: IsUnset,
pub fn max_timeout_seconds(
self,
value: u64,
) -> PaymentBuilder<S, A, SetMaxTimeoutSeconds<State>>where
<State as State>::MaxTimeoutSeconds: IsUnset,
Required.
Maximum timeout in seconds for the payment to be completed.
Sourcepub fn extra(self, value: Value) -> PaymentBuilder<S, A, SetExtra<State>>where
<State as State>::Extra: IsUnset,
pub fn extra(self, value: Value) -> PaymentBuilder<S, A, SetExtra<State>>where
<State as State>::Extra: IsUnset,
Sourcepub fn maybe_extra(
self,
value: Option<Value>,
) -> PaymentBuilder<S, A, SetExtra<State>>where
<State as State>::Extra: IsUnset,
pub fn maybe_extra(
self,
value: Option<Value>,
) -> PaymentBuilder<S, A, SetExtra<State>>where
<State as State>::Extra: IsUnset,
Auto Trait Implementations§
impl<S, A, State> Freeze for PaymentBuilder<S, A, State>
impl<S, A, State> RefUnwindSafe for PaymentBuilder<S, A, State>where
S: RefUnwindSafe,
A: RefUnwindSafe,
impl<S, A, State> Send for PaymentBuilder<S, A, State>
impl<S, A, State> Sync for PaymentBuilder<S, A, State>
impl<S, A, State> Unpin for PaymentBuilder<S, A, State>
impl<S, A, State> UnwindSafe for PaymentBuilder<S, A, State>where
S: UnwindSafe,
A: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more