pub struct GameObject {
pub id: GameObjectId,
pub name: String,
/* private fields */
}Expand description
The GameObject. The main entity within the game world. Contains a set of components that run the actual gameplay logic.
Fields§
§id: GameObjectIdThe unique identifier for this GameObject
name: StringThe name of this GameObject
Implementations§
Source§impl GameObject
impl GameObject
Sourcepub fn new(name: Option<impl Into<String>>) -> Self
pub fn new(name: Option<impl Into<String>>) -> Self
Creates a new GameObject that is not yet loaded into the world.
Sourcepub fn add_component(&mut self, component: impl Component)
pub fn add_component(&mut self, component: impl Component)
Adds a new component to this GameObject
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for GameObject
impl !RefUnwindSafe for GameObject
impl Send for GameObject
impl !Sync for GameObject
impl Unpin for GameObject
impl !UnwindSafe for GameObject
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