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TileLayout

Enum TileLayout 

Source
#[non_exhaustive]
pub enum TileLayout { Regular { tile_width: u32, tile_height: u32, tiles_across: u64, tiles_down: u64, }, Irregular { tile_advance: (f64, f64), extra_tiles: (u32, u32, u32, u32), tiles: HashMap<(i64, i64), TileEntry>, }, WholeLevel { width: u64, height: u64, virtual_tile_width: u32, virtual_tile_height: u32, }, }
Expand description

How tiles are organized at a given level.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Regular

Regular grid — fixed tile size, row-major.

Fields

§tile_width: u32
§tile_height: u32
§tiles_across: u64
§tiles_down: u64
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Irregular

Per-tile offsets (Ventana BIF, some DICOM). Geometry follows compatibility tilemap semantics and uses floating-point tile advances/offsets plus conservative extra-tile expansion.

Fields

§tile_advance: (f64, f64)
§extra_tiles: (u32, u32, u32, u32)

Extra tiles to consider around the nominal tilemap region, in the order (top, bottom, left, right).

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WholeLevel

Entire level is one contiguous image (NDPI giant JPEG). Backend exposes it as a virtual tile grid.

Fields

§width: u64
§height: u64
§virtual_tile_width: u32
§virtual_tile_height: u32

Implementations§

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impl TileLayout

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pub fn tiles_for_region(&self, x: i64, y: i64, w: u32, h: u32) -> Vec<TileHit>

Compute which tiles intersect the given pixel region.

Trait Implementations§

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impl Debug for TileLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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