pub struct FramebufferLink<FramebufferId: Id, TextureId: Id = IdDefault> { /* private fields */ }Implementations§
Source§impl<FramebufferId: Id, TextureId: Id> FramebufferLink<FramebufferId, TextureId>
impl<FramebufferId: Id, TextureId: Id> FramebufferLink<FramebufferId, TextureId>
pub fn new( framebuffer_id: FramebufferId, framebuffer_create_callback: impl Into<FramebufferCreateCallback>, texture_id: Option<TextureId>, ) -> Self
pub fn framebuffer_id(&self) -> &FramebufferId
pub fn texture_id(&self) -> Option<TextureId>
pub fn create_framebuffer( &self, gl: WebGl2RenderingContext, now: f64, texture: Option<WebGlTexture>, ) -> WebGlFramebuffer
Trait Implementations§
Source§impl<FramebufferId: Clone + Id, TextureId: Clone + Id> Clone for FramebufferLink<FramebufferId, TextureId>
impl<FramebufferId: Clone + Id, TextureId: Clone + Id> Clone for FramebufferLink<FramebufferId, TextureId>
Source§fn clone(&self) -> FramebufferLink<FramebufferId, TextureId>
fn clone(&self) -> FramebufferLink<FramebufferId, TextureId>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<FramebufferId: Id, TextureId: Id> PartialEq for FramebufferLink<FramebufferId, TextureId>
impl<FramebufferId: Id, TextureId: Id> PartialEq for FramebufferLink<FramebufferId, TextureId>
impl<FramebufferId: Id, TextureId: Id> Eq for FramebufferLink<FramebufferId, TextureId>
Auto Trait Implementations§
impl<FramebufferId, TextureId> Freeze for FramebufferLink<FramebufferId, TextureId>
impl<FramebufferId, TextureId = IdDefault> !RefUnwindSafe for FramebufferLink<FramebufferId, TextureId>
impl<FramebufferId, TextureId = IdDefault> !Send for FramebufferLink<FramebufferId, TextureId>
impl<FramebufferId, TextureId = IdDefault> !Sync for FramebufferLink<FramebufferId, TextureId>
impl<FramebufferId, TextureId> Unpin for FramebufferLink<FramebufferId, TextureId>
impl<FramebufferId, TextureId = IdDefault> !UnwindSafe for FramebufferLink<FramebufferId, TextureId>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more