AnimationCallback

Struct AnimationCallback 

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pub struct AnimationCallback<VertexShaderId: Id = IdDefault, FragmentShaderId: Id = IdDefault, ProgramId: Id = IdDefault, UniformId: Id + IdName = IdDefault, BufferId: Id = IdDefault, AttributeId: Id + IdName = IdDefault, TextureId: Id = IdDefault, FramebufferId: Id = IdDefault, TransformFeedbackId: Id = IdDefault, VertexArrayObjectId: Id = IdDefault, UserCtx: Clone + 'static = ()>(/* private fields */);

Methods from Deref<Target = Callback<dyn Fn(&RendererData<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>), AnimationCallbackJs>>§

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pub fn js(&self) -> Option<CallbackWithContext<J>>

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pub fn rs(&self) -> Option<CallbackWithContext<R>>

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pub fn js_unwrap(&self) -> CallbackWithContext<J>

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pub fn rs_unwrap(&self) -> CallbackWithContext<R>

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pub fn js_inner_owned(&self) -> Option<J>

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pub fn rs_inner_owned(&self) -> Option<R>

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pub fn call_with_no_arg(&self)

If the function is a rust callback, the argument is supplied, otherwise the javascript function is called without any arguments.

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pub fn call_with_rust_arg(&self, a: A)

If the function is a rust callback, the argument is supplied, otherwise the javascript function is called without any arguments.

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pub fn call_with_rust_arg_and_return(&self, a: A) -> R

If the function is a rust callback, the argument is supplied, otherwise the javascript function is called without any arguments.

Returns the result value

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pub fn call_with_js_arg(&self, a: A)

Calls either underlying callback with the argument supplied

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pub fn call_with_into_js_arg(&self, a: A)

Calls either underlying callback with the argument supplied

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pub fn call_with_as_js_arg(&self, a: A)

Calls either underlying callback with the argument supplied

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pub fn call_with_into_js_arg_and_return(&self, a: A) -> R

Calls either underlying callback with the argument supplied and returns the resulting value

Trait Implementations§

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impl<VertexShaderId: Clone + Id, FragmentShaderId: Clone + Id, ProgramId: Clone + Id, UniformId: Clone + Id + IdName, BufferId: Clone + Id, AttributeId: Clone + Id + IdName, TextureId: Clone + Id, FramebufferId: Clone + Id, TransformFeedbackId: Clone + Id, VertexArrayObjectId: Clone + Id, UserCtx: Clone + Clone + 'static> Clone for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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fn clone( &self, ) -> AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<VertexShaderId: Debug + Id, FragmentShaderId: Debug + Id, ProgramId: Debug + Id, UniformId: Debug + Id + IdName, BufferId: Debug + Id, AttributeId: Debug + Id + IdName, TextureId: Debug + Id, FramebufferId: Debug + Id, TransformFeedbackId: Debug + Id, VertexArrayObjectId: Debug + Id, UserCtx: Debug + Clone + 'static> Debug for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<VertexShaderId: Id, FragmentShaderId: Id, ProgramId: Id, UniformId: Id + IdName, BufferId: Id, AttributeId: Id + IdName, TextureId: Id, FramebufferId: Id, TransformFeedbackId: Id, VertexArrayObjectId: Id, UserCtx: Clone> Deref for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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type Target = Callback<dyn Fn(&RendererData<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>), AnimationCallbackJs>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<VertexShaderId: Id, FragmentShaderId: Id, ProgramId: Id, UniformId: Id + IdName, BufferId: Id, AttributeId: Id + IdName, TextureId: Id, FramebufferId: Id, TransformFeedbackId: Id, VertexArrayObjectId: Id, UserCtx: Clone> From<AnimationCallbackJs> for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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fn from(callback: AnimationCallbackJs) -> Self

Converts to this type from the input type.
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impl<VertexShaderId: Id, FragmentShaderId: Id, ProgramId: Id, UniformId: Id + IdName, BufferId: Id, AttributeId: Id + IdName, TextureId: Id, FramebufferId: Id, TransformFeedbackId: Id, VertexArrayObjectId: Id, UserCtx: Clone, F: Fn(&RendererData<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>) + 'static> From<F> for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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fn from(callback: F) -> Self

Converts to this type from the input type.
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impl<VertexShaderId: Id, FragmentShaderId: Id, ProgramId: Id, UniformId: Id + IdName, BufferId: Id, AttributeId: Id + IdName, TextureId: Id, FramebufferId: Id, TransformFeedbackId: Id, VertexArrayObjectId: Id, UserCtx: Clone, F: Fn(&RendererData<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>) + 'static> From<Rc<F>> for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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fn from(callback: Rc<F>) -> Self

Converts to this type from the input type.
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impl<VertexShaderId: Hash + Id, FragmentShaderId: Hash + Id, ProgramId: Hash + Id, UniformId: Hash + Id + IdName, BufferId: Hash + Id, AttributeId: Hash + Id + IdName, TextureId: Hash + Id, FramebufferId: Hash + Id, TransformFeedbackId: Hash + Id, VertexArrayObjectId: Hash + Id, UserCtx: Hash + Clone + 'static> Hash for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<VertexShaderId: Id, FragmentShaderId: Id, ProgramId: Id, UniformId: Id + IdName, BufferId: Id, AttributeId: Id + IdName, TextureId: Id, FramebufferId: Id, TransformFeedbackId: Id, VertexArrayObjectId: Id, UserCtx: Clone> PartialEq for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<VertexShaderId: PartialOrd + Id, FragmentShaderId: PartialOrd + Id, ProgramId: PartialOrd + Id, UniformId: PartialOrd + Id + IdName, BufferId: PartialOrd + Id, AttributeId: PartialOrd + Id + IdName, TextureId: PartialOrd + Id, FramebufferId: PartialOrd + Id, TransformFeedbackId: PartialOrd + Id, VertexArrayObjectId: PartialOrd + Id, UserCtx: PartialOrd + Clone + 'static> PartialOrd for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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fn partial_cmp( &self, other: &AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>, ) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<VertexShaderId: Eq + Id, FragmentShaderId: Eq + Id, ProgramId: Eq + Id, UniformId: Eq + Id + IdName, BufferId: Eq + Id, AttributeId: Eq + Id + IdName, TextureId: Eq + Id, FramebufferId: Eq + Id, TransformFeedbackId: Eq + Id, VertexArrayObjectId: Eq + Id, UserCtx: Eq + Clone + 'static> Eq for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

Auto Trait Implementations§

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impl<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx> Freeze for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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impl<VertexShaderId = IdDefault, FragmentShaderId = IdDefault, ProgramId = IdDefault, UniformId = IdDefault, BufferId = IdDefault, AttributeId = IdDefault, TextureId = IdDefault, FramebufferId = IdDefault, TransformFeedbackId = IdDefault, VertexArrayObjectId = IdDefault, UserCtx = ()> !RefUnwindSafe for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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impl<VertexShaderId = IdDefault, FragmentShaderId = IdDefault, ProgramId = IdDefault, UniformId = IdDefault, BufferId = IdDefault, AttributeId = IdDefault, TextureId = IdDefault, FramebufferId = IdDefault, TransformFeedbackId = IdDefault, VertexArrayObjectId = IdDefault, UserCtx = ()> !Send for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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impl<VertexShaderId = IdDefault, FragmentShaderId = IdDefault, ProgramId = IdDefault, UniformId = IdDefault, BufferId = IdDefault, AttributeId = IdDefault, TextureId = IdDefault, FramebufferId = IdDefault, TransformFeedbackId = IdDefault, VertexArrayObjectId = IdDefault, UserCtx = ()> !Sync for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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impl<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx> Unpin for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

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impl<VertexShaderId = IdDefault, FragmentShaderId = IdDefault, ProgramId = IdDefault, UniformId = IdDefault, BufferId = IdDefault, AttributeId = IdDefault, TextureId = IdDefault, FramebufferId = IdDefault, TransformFeedbackId = IdDefault, VertexArrayObjectId = IdDefault, UserCtx = ()> !UnwindSafe for AnimationCallback<VertexShaderId, FragmentShaderId, ProgramId, UniformId, BufferId, AttributeId, TextureId, FramebufferId, TransformFeedbackId, VertexArrayObjectId, UserCtx>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.