pub struct ProgramLinkBuilder<ProgramId: Id, VertexShaderId: Id, FragmentShaderId: Id> { /* private fields */ }Implementations§
Source§impl<ProgramId: Id, VertexShaderId: Id, FragmentShaderId: Id> ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
impl<ProgramId: Id, VertexShaderId: Id, FragmentShaderId: Id> ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
pub fn new() -> Self
pub fn set_program_id(&mut self, program_id: ProgramId) -> &mut Self
pub fn set_vertex_shader_id( &mut self, vertex_shader_id: VertexShaderId, ) -> &mut Self
pub fn set_fragment_shader_id( &mut self, fragment_shader_id: FragmentShaderId, ) -> &mut Self
pub fn set_transform_feedback_varyings( &mut self, transform_feedback_varyings: impl Into<Vec<String>>, ) -> &mut Self
pub fn build( self, ) -> Result<ProgramLink<ProgramId, VertexShaderId, FragmentShaderId>, ProgramLinkBuildError>
Trait Implementations§
Source§impl<ProgramId: Clone + Id, VertexShaderId: Clone + Id, FragmentShaderId: Clone + Id> Clone for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
impl<ProgramId: Clone + Id, VertexShaderId: Clone + Id, FragmentShaderId: Clone + Id> Clone for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
Source§fn clone(
&self,
) -> ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
fn clone( &self, ) -> ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<ProgramId: Id, VertexShaderId: Id, FragmentShaderId: Id> Default for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
impl<ProgramId: Id, VertexShaderId: Id, FragmentShaderId: Id> Default for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
Source§impl From<ProgramLinkBuilder<String, String, String>> for JsValue
impl From<ProgramLinkBuilder<String, String, String>> for JsValue
Source§fn from(program_link_builder: ProgramLinkBuilderJsInner) -> Self
fn from(program_link_builder: ProgramLinkBuilderJsInner) -> Self
Converts to this type from the input type.
Source§impl From<ProgramLinkBuilder<String, String, String>> for ProgramLinkJsBuilder
impl From<ProgramLinkBuilder<String, String, String>> for ProgramLinkJsBuilder
Source§impl<ProgramId: Id, VertexShaderId: Id, FragmentShaderId: Id> Hash for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
impl<ProgramId: Id, VertexShaderId: Id, FragmentShaderId: Id> Hash for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
Auto Trait Implementations§
impl<ProgramId, VertexShaderId, FragmentShaderId> Freeze for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
impl<ProgramId, VertexShaderId, FragmentShaderId> RefUnwindSafe for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
impl<ProgramId, VertexShaderId, FragmentShaderId> Send for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
impl<ProgramId, VertexShaderId, FragmentShaderId> Sync for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
impl<ProgramId, VertexShaderId, FragmentShaderId> Unpin for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
impl<ProgramId, VertexShaderId, FragmentShaderId> UnwindSafe for ProgramLinkBuilder<ProgramId, VertexShaderId, FragmentShaderId>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more