SkinFile

Enum SkinFile 

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pub enum SkinFile {
    New(Skin),
    Old(OldSkin),
}
Expand description

Enum to represent either format variant

Variants§

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New(Skin)

New format with version field (camera files)

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Old(OldSkin)

Old format without version field (character models)

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impl SkinFile

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pub fn parse<R: Read + Seek>(reader: &mut R) -> Result<Self>

Parse a SKIN file with automatic format detection

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pub fn load<P: AsRef<Path>>(path: P) -> Result<Self>

Load a SKIN file from a path with automatic format detection

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pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()>

Save the SKIN file

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pub fn write<W: Write + Seek>(&self, writer: &mut W) -> Result<()>

Write the SKIN file to a writer

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pub fn get_resolved_indices(&self) -> Vec<u16>

Get resolved vertex indices for rendering

CRITICAL CORRECTION: After empirical analysis, the triangles array already contains the final vertex indices for rendering. The previous assumption about two-level indirection was incorrect.

For both embedded skins (pre-WotLK) and external .skin files (WotLK+):

  • The triangles array contains the direct vertex indices for mesh connectivity
  • No additional indirection is needed
  • Values like [76, 21, 23] are the actual vertex indices to use for triangles
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pub fn indices(&self) -> &Vec<u16>

Get raw indices array (vertex mapping/lookup table)

Note: For triangle rendering, use get_resolved_indices() instead. This method returns the indices array which serves as a vertex mapping table. In practice, this array typically contains sequential values [0,1,2,3…] and is used internally by the M2 format for vertex organization.

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pub fn triangles(&self) -> &Vec<u16>

Get triangles regardless of format

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pub fn submeshes(&self) -> &Vec<SkinSubmesh>

Get submeshes regardless of format

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pub fn batches(&self) -> &Vec<SkinBatch>

Get material lookup table regardless of format

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pub fn convert(&self, target_version: M2Version) -> Result<Self>

Convert this skin file to a target version

This handles cross-format conversion automatically:

  • WotLK and earlier use old format (no version field)
  • Cataclysm and later use new format (with version field)

The conversion preserves all mesh data while adjusting the header structure as needed for the target version.

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pub fn bone_indices(&self) -> &Vec<u8>

Get the bone indices regardless of format

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pub fn is_new_format(&self) -> bool

Check if this is a new format SKIN file

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pub fn is_old_format(&self) -> bool

Check if this is an old format SKIN file

Trait Implementations§

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impl Clone for SkinFile

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fn clone(&self) -> SkinFile

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SkinFile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

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type Owned = T

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.