ResolvedBoneAnimation

Struct ResolvedBoneAnimation 

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pub struct ResolvedBoneAnimation {
    pub bone_id: i32,
    pub parent_bone: i16,
    pub pivot: C3Vector,
    pub translation: Option<(Vec<u32>, Vec<C3Vector>)>,
    pub rotation: Option<(Vec<u32>, Vec<[i16; 4]>)>,
    pub scale: Option<(Vec<u32>, Vec<C3Vector>)>,
    pub bind_pose_translation: C3Vector,
    pub bind_pose_rotation: [f32; 4],
    pub bind_pose_scale: C3Vector,
}
Expand description

Resolved bone animation data with actual keyframe values

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§bone_id: i32

Bone ID

§parent_bone: i16

Parent bone ID

§pivot: C3Vector

Bone pivot point

§translation: Option<(Vec<u32>, Vec<C3Vector>)>

Translation keyframes (timestamps, values)

§rotation: Option<(Vec<u32>, Vec<[i16; 4]>)>

Rotation keyframes (timestamps, quaternions as compressed format)

§scale: Option<(Vec<u32>, Vec<C3Vector>)>

Scale keyframes (timestamps, values)

§bind_pose_translation: C3Vector

Bind pose translation (first keyframe or default)

§bind_pose_rotation: [f32; 4]

Bind pose rotation (first keyframe or identity)

§bind_pose_scale: C3Vector

Bind pose scale (first keyframe or 1,1,1)

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impl ResolvedBoneAnimation

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pub fn from_bone<R: Read + Seek>(bone: &M2Bone, reader: &mut R) -> Result<Self>

Extract bind pose from the first keyframe or use defaults

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pub fn has_animation(&self) -> bool

Check if this bone has any animation data

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pub fn translation_keyframe_count(&self) -> usize

Get the number of translation keyframes

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pub fn rotation_keyframe_count(&self) -> usize

Get the number of rotation keyframes

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pub fn scale_keyframe_count(&self) -> usize

Get the number of scale keyframes

Trait Implementations§

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impl Clone for ResolvedBoneAnimation

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fn clone(&self) -> ResolvedBoneAnimation

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ResolvedBoneAnimation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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