ListfileResolver

Struct ListfileResolver 

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pub struct ListfileResolver { /* private fields */ }
Expand description

A file resolver that uses a listfile mapping from FileDataID to file path This is the most common implementation for WoW file resolution

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impl ListfileResolver

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pub fn new() -> Self

Create a new empty listfile resolver

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pub fn with_base_path<P: AsRef<Path>>(base_path: P) -> Self

Create a new listfile resolver with a base path

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pub fn load_from_csv<P: AsRef<Path>>(&mut self, path: P) -> Result<()>

Load mappings from a CSV file (FileDataID;filepath format)

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pub fn load_from_text<P: AsRef<Path>>(&mut self, path: P) -> Result<()>

Load mappings from a simple text file (one “ID filepath” per line)

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pub fn add_mapping<S: Into<String>>(&mut self, id: u32, path: S)

Add a manual mapping from FileDataID to file path

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pub fn remove_mapping(&mut self, id: u32) -> Option<String>

Remove a mapping by FileDataID

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pub fn len(&self) -> usize

Get the number of mappings

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pub fn is_empty(&self) -> bool

Check if the resolver is empty

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pub fn set_base_path<P: AsRef<Path>>(&mut self, base_path: P)

Set the base path for file resolution

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impl Debug for ListfileResolver

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ListfileResolver

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl FileResolver for ListfileResolver

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fn resolve_file_data_id(&self, id: u32) -> Result<String>

Resolve a FileDataID to a file path
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fn load_file_by_id(&self, id: u32) -> Result<Vec<u8>>

Load file data by FileDataID
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fn load_skin_by_id(&self, id: u32) -> Result<Vec<u8>>

Load a skin file by FileDataID
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fn load_animation_by_id(&self, id: u32) -> Result<Vec<u8>>

Load an animation file by FileDataID
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fn load_texture_by_id(&self, id: u32) -> Result<Vec<u8>>

Load a texture file by FileDataID
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fn load_physics_by_id(&self, id: &u32) -> Result<Vec<u8>>

Load a physics file by FileDataID
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fn load_skeleton_by_id(&self, id: &u32) -> Result<Vec<u8>>

Load a skeleton file by FileDataID
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fn load_bone_by_id(&self, id: &u32) -> Result<Vec<u8>>

Load a bone file by FileDataID

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impl<T> Any for T
where T: 'static + ?Sized,

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where U: From<T>,

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where F: FnOnce(&Self) -> bool,

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.