pub struct CollisionMeshData {
pub vertices: Vec<[f32; 3]>,
pub faces: Vec<CollisionFace>,
pub materials: Vec<CollisionMaterial>,
}Expand description
PCOL - Collision Mesh Data Chunk
Fields§
§vertices: Vec<[f32; 3]>Collision vertices
faces: Vec<CollisionFace>Collision faces
materials: Vec<CollisionMaterial>Material properties
Implementations§
Trait Implementations§
Source§impl Clone for CollisionMeshData
impl Clone for CollisionMeshData
Source§fn clone(&self) -> CollisionMeshData
fn clone(&self) -> CollisionMeshData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CollisionMeshData
impl RefUnwindSafe for CollisionMeshData
impl Send for CollisionMeshData
impl Sync for CollisionMeshData
impl Unpin for CollisionMeshData
impl UnwindSafe for CollisionMeshData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more