pub struct CollisionMesh {
pub vertices: Vec<[f32; 3]>,
pub triangles: Vec<[u16; 3]>,
}Expand description
Collision mesh for physics calculations
Fields§
§vertices: Vec<[f32; 3]>Collision vertices
triangles: Vec<[u16; 3]>Collision triangles (vertex indices)
Trait Implementations§
Source§impl Clone for CollisionMesh
impl Clone for CollisionMesh
Source§fn clone(&self) -> CollisionMesh
fn clone(&self) -> CollisionMesh
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CollisionMesh
impl RefUnwindSafe for CollisionMesh
impl Send for CollisionMesh
impl Sync for CollisionMesh
impl Unpin for CollisionMesh
impl UnsafeUnpin for CollisionMesh
impl UnwindSafe for CollisionMesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more