AnimationManager

Struct AnimationManager 

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pub struct AnimationManager { /* private fields */ }
Expand description

M2 Animation Manager

Manages animation state and provides interpolated values for animated properties. Modeled after noclip.website’s WowM2AnimationManager.

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impl AnimationManager

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pub fn new( global_sequence_durations: Vec<u32>, sequences: Vec<AnimSequence>, bones: Vec<ResolvedBone>, ) -> Self

Create a new AnimationManager

§Arguments
  • global_sequence_durations - Durations of global sequences
  • sequences - Animation sequence definitions
  • bones - Resolved bone animation data
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pub fn empty() -> Self

Create an empty AnimationManager (no animations)

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pub fn update(&mut self, delta_time_ms: f64)

Update animation state by the given delta time (milliseconds)

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pub fn set_animation_id(&mut self, id: u16)

Set the current animation by ID

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pub fn set_animation_index(&mut self, index: usize)

Set the current animation by index

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pub fn get_animation_ids(&self) -> Vec<u16>

Get available animation IDs

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pub fn current_time(&self) -> f64

Get current animation time (milliseconds)

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pub fn current_animation_index(&self) -> Option<usize>

Get current animation index

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pub fn bone_count(&self) -> usize

Get number of bones

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pub fn sequence_count(&self) -> usize

Get number of sequences

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pub fn get_current_value<T: Lerp + Clone + Default>( &self, track: &ResolvedTrack<T>, ) -> T

Get interpolated value from a track with current animation blending

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pub fn get_current_value_with_default<T: Lerp + Clone>( &self, track: &ResolvedTrack<T>, default: T, ) -> T

Get interpolated value with a custom default

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pub fn get_bone_translation(&self, bone_index: usize) -> Vec3

Get bone translation for the given bone index

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pub fn get_bone_rotation(&self, bone_index: usize) -> Quat

Get bone rotation for the given bone index

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pub fn get_bone_scale(&self, bone_index: usize) -> Vec3

Get bone scale for the given bone index

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pub fn bones(&self) -> &[ResolvedBone]

Get bone data (for computing transforms)

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pub fn sequences(&self) -> &[AnimSequence]

Get sequences

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pub fn global_times(&self) -> &[f64]

Get global sequence times

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pub fn blend_factor(&self) -> f32

Get blend factor

Trait Implementations§

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impl Clone for AnimationManager

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fn clone(&self) -> AnimationManager

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.