pub struct AnimBoneAnimation {
pub bone_id: u32,
pub translation: Option<AnimTranslation>,
pub rotation: Option<AnimRotation>,
pub scaling: Option<AnimScaling>,
}Expand description
Animation data for a single bone
Fields§
§bone_id: u32Bone ID
translation: Option<AnimTranslation>Translation animation
rotation: Option<AnimRotation>Rotation animation
scaling: Option<AnimScaling>Scaling animation
Trait Implementations§
Source§impl Clone for AnimBoneAnimation
impl Clone for AnimBoneAnimation
Source§fn clone(&self) -> AnimBoneAnimation
fn clone(&self) -> AnimBoneAnimation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AnimBoneAnimation
impl RefUnwindSafe for AnimBoneAnimation
impl Send for AnimBoneAnimation
impl Sync for AnimBoneAnimation
impl Unpin for AnimBoneAnimation
impl UnwindSafe for AnimBoneAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more