BasePlayerCreate

Struct BasePlayerCreate 

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pub struct BasePlayerCreate {
    pub players_battle_categories_ids: Option<HashMap<u64, (u8, u32)>>,
    pub battle_level: u8,
    pub battle_category_id: u8,
    pub is_mouse_enabled: bool,
    pub matchmaker_type: u8,
    pub camouflage_slot: u8,
    pub average_mm_ratings: Option<Vec<Option<f64>>>,
    pub player_wait_times: Option<HashMap<u64, f64>>,
    pub account_database_ids: Option<Vec<u64>>,
    pub turbo_battles_statistics: Option<TurboBattlesStatistics>,
}

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§players_battle_categories_ids: Option<HashMap<u64, (u8, u32)>>§battle_level: u8§battle_category_id: u8§is_mouse_enabled: bool§matchmaker_type: u8§camouflage_slot: u8§average_mm_ratings: Option<Vec<Option<f64>>>

Average team ratings for rating battles.

§Contains

  • Some 2-vector, if the attribute is present in the replay. Each element represents one team:
    • Some rating, if known
    • None, if the average rating is unknown (all the players are calibrating)
  • None, if the attribute is missing in the replay
§player_wait_times: Option<HashMap<u64, f64>>§account_database_ids: Option<Vec<u64>>§turbo_battles_statistics: Option<TurboBattlesStatistics>

Trait Implementations§

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impl Debug for BasePlayerCreate

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for BasePlayerCreate

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for BasePlayerCreate

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow_mut(&mut self) -> &mut T

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