WorldData

Struct WorldData 

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pub struct WorldData {
Show 15 fields pub data_version: i32, pub difficulty: i32, pub difficulty_locked: bool, pub game_type: i32, pub last_played: i64, pub level_name: String, pub player: Option<PlayerData>, pub server_brands: Option<Vec<String>>, pub spawn_angle: f32, pub spawn_x: i32, pub spawn_y: i32, pub spawn_z: i32, pub time: i64, pub version: Version, pub world_gen_settings: WorldGenSettings, /* private fields */
}
Expand description

Struct representing the world data.

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§data_version: i32§difficulty: i32§difficulty_locked: bool§game_type: i32§last_played: i64§level_name: String§player: Option<PlayerData>§server_brands: Option<Vec<String>>§spawn_angle: f32§spawn_x: i32§spawn_y: i32§spawn_z: i32§time: i64§version: Version§world_gen_settings: WorldGenSettings

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impl WorldData

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pub fn get(&self, key: &str) -> Option<&Value>

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pub fn get_mut(&mut self, key: &str) -> Option<&mut Value>

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impl Clone for WorldData

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fn clone(&self) -> WorldData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WorldData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for WorldData

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for WorldData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> ErasedDestructor for T
where T: 'static,