[][src]Enum world_map_gen::gen::Resolution

pub enum Resolution {
    Low,
    Middle,
    High,
}

Resolution of the board.

Variants

Low

Low resolution. There are limited kinds of cells in generated board.

Middle

Middle resolution. Mountains are generated with slopes and towns are put.

High

High resolution. More kinds such as DeapSea and Highland are used. And paths between towns are drawn.

Trait Implementations

impl Clone for Resolution[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Eq for Resolution[src]

impl Copy for Resolution[src]

impl PartialEq<Resolution> for Resolution[src]

#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests for !=.

impl Debug for Resolution[src]

Auto Trait Implementations

impl Send for Resolution

impl Sync for Resolution

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]