pub struct HeroId(/* private fields */);Expand description
A canonical hero identity. The value is stable within the gameplay data contract and is not a closed Rust enum.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for HeroId
impl<'de> Deserialize<'de> for HeroId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for HeroId
Source§impl Ord for HeroId
impl Ord for HeroId
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialOrd for HeroId
impl PartialOrd for HeroId
impl StructuralPartialEq for HeroId
Auto Trait Implementations§
impl Freeze for HeroId
impl RefUnwindSafe for HeroId
impl Send for HeroId
impl Sync for HeroId
impl Unpin for HeroId
impl UnsafeUnpin for HeroId
impl UnwindSafe for HeroId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more