pub struct Device {
pub mobile_device: bool,
pub mobile_forced: bool,
pub orientation: Orientation,
pub orientation_forced: Option<Orientation>,
pub screen_size: Vec2,
}
Fields§
§mobile_device: bool
§mobile_forced: bool
§orientation: Orientation
§orientation_forced: Option<Orientation>
§screen_size: Vec2
Implementations§
Source§impl Device
impl Device
pub fn set_screen_size(&mut self, rect: &Rect)
pub fn orientation(&self) -> Orientation
pub fn is_mobile(&self) -> bool
pub fn toggle_portrait(&mut self)
pub fn toggle_mobile(&mut self)
pub fn is_single_pane(&self) -> bool
pub fn is_desktop(&self) -> bool
pub fn force_orientation(&mut self, orientation: Option<Orientation>)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Device
impl RefUnwindSafe for Device
impl Send for Device
impl Sync for Device
impl Unpin for Device
impl UnwindSafe for Device
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