pub struct InteractionContext<D> {
pub raw: Interaction,
pub data: D,
pub rest: Client,
}Fields§
§raw: Interaction§data: D§rest: ClientImplementations§
Source§impl<D> InteractionContext<D>
impl<D> InteractionContext<D>
pub fn guild_id(&self) -> Option<Id<GuildMarker>>
pub fn user_id(&self) -> Option<Id<UserMarker>>
pub fn followup<F: FnOnce(&mut MessageBuilder)>( &self, ephemeral: bool, message_builder: F, ) -> Result<InteractionResponse>
Auto Trait Implementations§
impl<D> Freeze for InteractionContext<D>where
D: Freeze,
impl<D> !RefUnwindSafe for InteractionContext<D>
impl<D> Send for InteractionContext<D>where
D: Send,
impl<D> Sync for InteractionContext<D>where
D: Sync,
impl<D> Unpin for InteractionContext<D>where
D: Unpin,
impl<D> !UnwindSafe for InteractionContext<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more