pub struct Layout {
pub screen: Rect,
pub board_area: Rect,
pub rack_area: Rect,
pub rows: Vec<(usize, usize)>,
pub cols: Vec<(usize, usize)>,
pub rack_rows: Vec<(usize, usize)>,
pub rack_cols: Vec<(usize, usize)>,
/* private fields */
}Expand description
Represents the layout of a wordfeud board
Fields§
§screen: Rect§board_area: Rect§rack_area: Rect§rows: Vec<(usize, usize)>§cols: Vec<(usize, usize)>§rack_rows: Vec<(usize, usize)>§rack_cols: Vec<(usize, usize)>Implementations§
Source§impl Layout
impl Layout
pub fn new(img: &GrayImage) -> Layout
pub fn segment(self) -> Result<Self, Error>
Sourcepub fn get_cells(rows: &[(usize, usize)], cols: &[(usize, usize)]) -> Vec<Rect>
pub fn get_cells(rows: &[(usize, usize)], cols: &[(usize, usize)]) -> Vec<Rect>
Create tile sub images for board
pub fn get_tile_index(&self, cells: &[Rect]) -> Vec<usize>
Sourcepub fn area_stats(&self, rect: &Rect) -> (f64, f64)
pub fn area_stats(&self, rect: &Rect) -> (f64, f64)
calculate mean and variance pixel value in rect
Auto Trait Implementations§
impl Freeze for Layout
impl RefUnwindSafe for Layout
impl Send for Layout
impl Sync for Layout
impl Unpin for Layout
impl UnsafeUnpin for Layout
impl UnwindSafe for Layout
Blanket Implementations§
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