pub enum State {
Show 14 variants
ApproachEvent {
event: u32,
},
Jump {
right: i32,
down: i32,
},
ApproachPosition {
x: u32,
y: u32,
},
SetVariable {
variable: u32,
value: u32,
},
AddToVariable {
variable: u32,
value: u32,
},
SetMoveSpeed {
speed: u32,
},
SetAnimationSpeed {
speed: u32,
},
SetMoveFrequency {
frequency: u32,
},
SetGraphic {
graphic: u32,
},
SetOpacity {
opacity: u32,
},
SetHeight {
height: u32,
},
PlaySound {
sound: u32,
},
WaitFrames {
frame_count: u32,
},
None,
}Variants§
ApproachEvent
Jump
ApproachPosition
SetVariable
AddToVariable
SetMoveSpeed
SetAnimationSpeed
SetMoveFrequency
SetGraphic
SetOpacity
SetHeight
PlaySound
WaitFrames
None
Trait Implementations§
Auto Trait Implementations§
impl Freeze for State
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more