State

Enum State 

Source
pub enum State {
Show 14 variants ApproachEvent { event: u32, }, Jump { right: i32, down: i32, }, ApproachPosition { x: u32, y: u32, }, SetVariable { variable: u32, value: u32, }, AddToVariable { variable: u32, value: u32, }, SetMoveSpeed { speed: u32, }, SetAnimationSpeed { speed: u32, }, SetMoveFrequency { frequency: u32, }, SetGraphic { graphic: u32, }, SetOpacity { opacity: u32, }, SetHeight { height: u32, }, PlaySound { sound: u32, }, WaitFrames { frame_count: u32, }, None,
}

Variants§

§

ApproachEvent

Fields

§event: u32
§

Jump

Fields

§right: i32
§down: i32
§

ApproachPosition

Fields

§

SetVariable

Fields

§variable: u32
§value: u32
§

AddToVariable

Fields

§variable: u32
§value: u32
§

SetMoveSpeed

Fields

§speed: u32
§

SetAnimationSpeed

Fields

§speed: u32
§

SetMoveFrequency

Fields

§frequency: u32
§

SetGraphic

Fields

§graphic: u32
§

SetOpacity

Fields

§opacity: u32
§

SetHeight

Fields

§height: u32
§

PlaySound

Fields

§sound: u32
§

WaitFrames

Fields

§frame_count: u32
§

None

Trait Implementations§

Source§

impl Clone for State

Source§

fn clone(&self) -> State

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl PartialEq for State

Source§

fn eq(&self, other: &State) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for State

Auto Trait Implementations§

§

impl Freeze for State

§

impl RefUnwindSafe for State

§

impl Send for State

§

impl Sync for State

§

impl Unpin for State

§

impl UnwindSafe for State

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.