pub enum EventControlCommand {
Show 20 variants
Loop(Loop),
BreakLoop,
GotoLoopStart,
PrepareTransition,
ExecuteTransition,
SetTransition(SetTransition),
MoveRoute(MoveRoute),
WaitForMoveRoute,
MoveDuringEventsOn,
MoveDuringEventsOff,
GotoTitle,
GameEnd,
StopNonPictureGraphicUpdates,
ResumeNonPictureGraphicUpdates,
ForceExitEvent,
EraseEvent(EraseEvent),
Wait(Wait),
LoopCount(LoopCount),
LabelPoint(Label),
LabelJump(Label),
}Variants§
Loop(Loop)
BreakLoop
GotoLoopStart
PrepareTransition
ExecuteTransition
SetTransition(SetTransition)
MoveRoute(MoveRoute)
WaitForMoveRoute
MoveDuringEventsOn
MoveDuringEventsOff
GotoTitle
GameEnd
StopNonPictureGraphicUpdates
ResumeNonPictureGraphicUpdates
ForceExitEvent
EraseEvent(EraseEvent)
Wait(Wait)
LoopCount(LoopCount)
LabelPoint(Label)
LabelJump(Label)
Trait Implementations§
Source§impl PartialEq for EventControlCommand
impl PartialEq for EventControlCommand
impl StructuralPartialEq for EventControlCommand
Auto Trait Implementations§
impl Freeze for EventControlCommand
impl RefUnwindSafe for EventControlCommand
impl Send for EventControlCommand
impl Sync for EventControlCommand
impl Unpin for EventControlCommand
impl UnwindSafe for EventControlCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more