wolfrpg_map_parser::common::move::state

Enum State

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pub enum State {
Show 14 variants ApproachEvent { event: u32, }, Jump { right: i32, down: i32, }, ApproachPosition { x: u32, y: u32, }, SetVariable { variable: u32, value: u32, }, AddToVariable { variable: u32, value: u32, }, SetMoveSpeed { speed: u32, }, SetAnimationSpeed { speed: u32, }, SetMoveFrequency { frequency: u32, }, SetGraphic { graphic: u32, }, SetOpacity { opacity: u32, }, SetHeight { height: u32, }, PlaySound { sound: u32, }, WaitFrames { frame_count: u32, }, None,
}

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ApproachEvent

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§event: u32
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Jump

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§right: i32
§down: i32
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ApproachPosition

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SetVariable

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§variable: u32
§value: u32
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AddToVariable

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§variable: u32
§value: u32
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SetMoveSpeed

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§speed: u32
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SetAnimationSpeed

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§speed: u32
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SetMoveFrequency

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§frequency: u32
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SetGraphic

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§graphic: u32
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SetOpacity

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§opacity: u32
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SetHeight

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§height: u32
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PlaySound

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§sound: u32
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WaitFrames

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§frame_count: u32
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None

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impl State

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pub fn parse(bytes: &[u8], move_type: &MoveType) -> (usize, Self)

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impl Freeze for State

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impl RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl UnwindSafe for State

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.