Struct winsafe::gui::Label [−][src]
pub struct Label(_);
Implementations
Instantiates a new Label
object, to be created on the parent window
with HWND::CreateWindowEx
.
Instantiates a new CheckBox
object, to be loaded from a dialog
resource with HWND::GetDlgItem
.
Returns the underlying handle for this control.
Note: the handle is initially null, receiving an actual value
only after the control is physically created, what usually happens
right before
WM_CREATE
or
WM_INITDIALOG
events.
Exposes the subclass events. If at least one event exists, the control will be subclassed.
Note: Subclassing may impact performance, use with care.
Panics
Panics if the control or the parent window are already created. Events must be set before control and parent window creation.
Exposes the control events.
These event methods are just proxies to the
WindowEvents
of the parent
window, who is the real responsible for the child event handling.
Panics
Panics if the control or the parent window are already created. Events must be set before control and parent window creation.
Resizes the control to exactly fit current text.
Sets the text by calling SetWindowText
.
Examples
use winsafe::gui;
let my_label: gui::Label; // initialized somewhere
my_label.set_text("This my text")?;
Trait Implementations
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more