Struct WindowsResource

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pub struct WindowsResource { /* private fields */ }

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impl WindowsResource

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pub fn new() -> Self

Create a new resource with version info struct

We initialize the resource file with values provided by cargo

FieldCargo / Values
"FileVersion"package.version
"ProductVersion"package.version
"ProductName"package.name
"FileDescription"package.description

Furthermore if a section package.metadata.winresource exists in Cargo.toml it will be parsed. Values in this section take precedence over the values provided natively by cargo. Only the string table of the version struct can be set this way. Additionally, the language field is set to neutral (i.e. 0) and no icon is set. These settings have to be done programmatically.

Cargo.toml files have to be written in UTF-8, so we support all valid UTF-8 strings provided.

#Cargo.toml
[package.metadata.winresource]
OriginalFilename = "testing.exe"
FileDescription = "⛄❤☕"
LegalCopyright = "Copyright © 2016"

The version info struct is set to some values sensible for creating an executable file.

PropertyCargo / Values
FILEVERSIONpackage.version
PRODUCTVERSIONpackage.version
FILEOSVOS_NT_WINDOWS32 (0x40004)
FILETYPEVFT_APP (0x1)
FILESUBTYPEVFT2_UNKNOWN (0x0)
FILEFLAGSMASKVS_FFI_FILEFLAGSMASK (0x3F)
FILEFLAGS0x0
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pub fn set<'a>(&mut self, name: &'a str, value: &'a str) -> &mut Self

Set string properties of the version info struct.

Possible field names are:

  • "FileVersion"
  • "FileDescription"
  • "ProductVersion"
  • "ProductName"
  • "OriginalFilename"
  • "LegalCopyright"
  • "LegalTrademark"
  • "CompanyName"
  • "Comments"
  • "InternalName"

Additionally there exists "PrivateBuild", "SpecialBuild" which should only be set, when the FILEFLAGS property is set to VS_FF_PRIVATEBUILD(0x08) or VS_FF_SPECIALBUILD(0x20)

It is possible to use arbitrary field names but Windows Explorer and other tools might not show them.

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pub fn set_toolkit_path<'a>(&mut self, path: &'a str) -> &mut Self

Set the correct path for the toolkit.

For the GNU toolkit this has to be the path where MinGW put windres.exe and ar.exe. This could be something like: "C:\Program Files\mingw-w64\x86_64-5.3.0-win32-seh-rt_v4-rev0\mingw64\bin"

For MSVC the Windows SDK has to be installed. It comes with the resource compiler rc.exe. This should be set to the root directory of the Windows SDK, e.g., "C:\Program Files (x86)\Windows Kits\10" or, if multiple 10 versions are installed, set it directly to the correct bin directory "C:\Program Files (x86)\Windows Kits\10\bin\10.0.14393.0\x64"

If it is left unset, it will look up a path in the registry, i.e. HKLM\SOFTWARE\Microsoft\Windows Kits\Installed Roots

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pub fn set_language(&mut self, language: u16) -> &mut Self

Set the user interface language of the file

§Example
extern crate winapi;
extern crate winresource;
fn main() {
  if cfg!(target_os = "windows") {
    let mut res = winresource::WindowsResource::new();
    res.set_language(winapi::um::winnt::MAKELANGID(
        winapi::um::winnt::LANG_ENGLISH,
        winapi::um::winnt::SUBLANG_ENGLISH_US
    ));
    res.compile().unwrap();
  }
}

For possible values look at the winapi::um::winnt constants, specifically those starting with LANG_ and SUBLANG_.

§Table

Sometimes it is just simpler to specify the numeric constant directly (That is what most .rc files do). For possible values take a look at the MSDN page for resource files; we only listed some values here.

LanguageValue
Neutral0x0000
English0x0009
English (US)0x0409
English (GB)0x0809
German0x0407
German (AT)0x0c07
French0x000c
French (FR)0x040c
Catalan0x0003
Basque0x042d
Breton0x007e
Scottish Gaelic0x0091
Romansch0x0017
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pub fn set_icon<'a>(&mut self, path: &'a str) -> &mut Self

Add an icon with name ID 1.

This icon needs to be in ico format. The filename can be absolute or relative to the projects root.

Equivalent to set_icon_with_id(path, "1").

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pub fn set_icon_with_id<'a>( &mut self, path: &'a str, name_id: &'a str, ) -> &mut Self

Add an icon with the specified name ID.

This icon need to be in ico format. The path can be absolute or relative to the projects root.

§Name ID and Icon Loading

The name ID can be (the string representation of) a 16-bit unsigned integer, or some other string.

You should not add multiple icons with the same name ID. It will result in a build failure.

When the name ID is an integer, the icon can be loaded at runtime with

LoadIconW(h_instance, MAKEINTRESOURCEW(name_id_as_integer))

Otherwise, it can be loaded with

LoadIconW(h_instance, name_id_as_wide_c_str_as_ptr)

Where h_instance is the module handle of the current executable (GetModuleHandleW(null())), LoadIconW and MAKEINTRESOURCEW are defined in winapi.

§Multiple Icons, Which One is Application Icon?

When you have multiple icons, it’s a bit complicated which one will be chosen as the application icon: https://docs.microsoft.com/en-us/previous-versions/ms997538(v=msdn.10)?redirectedfrom=MSDN#choosing-an-icon.

To keep things simple, we recommend you use only 16-bit unsigned integer name IDs, and add the application icon first with the lowest id:

res.set_icon("icon.ico") // This is application icon.
   .set_icon_with_id("icon2.icon", "2")
   .set_icon_with_id("icon3.icon", "3")
   // ...
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pub fn set_version_info(&mut self, field: VersionInfo, value: u64) -> &mut Self

Set a version info struct property Currently we only support numeric values; you have to look them up.

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pub fn set_manifest<'a>(&mut self, manifest: &'a str) -> &mut Self

Set the embedded manifest file

§Example

The following manifest will brand the exe as requesting administrator privileges. Thus, everytime it is executed, a Windows UAC dialog will appear.

let mut res = winresource::WindowsResource::new();
res.set_manifest(r#"
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
    <security>
        <requestedPrivileges>
            <requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
        </requestedPrivileges>
    </security>
</trustInfo>
</assembly>
"#);
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pub fn set_manifest_file<'a>(&mut self, file: &'a str) -> &mut Self

Some as set_manifest() but a filename can be provided and file is included by the resource compiler itself. This method works the same way as set_icon()

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pub fn set_windres_path(&mut self, path: &str) -> &mut Self

Set the path to the windres executable.

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pub fn set_ar_path(&mut self, path: &str) -> &mut Self

Set the path to the ar executable.

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pub fn add_toolkit_include(&mut self, add: bool) -> &mut Self

Set the path to the ar executable.

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pub fn write_resource_file<P: AsRef<Path>>(&self, path: P) -> Result<()>

Write a resource file with the set values

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pub fn set_resource_file<'a>(&mut self, path: &'a str) -> &mut Self

Set a path to an already existing resource file.

We will neither modify this file nor parse its contents. This function simply replaces the internally generated resource file that is passed to the compiler. You can use this function to write a resource file yourself.

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pub fn append_rc_content<'a>(&mut self, content: &'a str) -> &mut Self

Append an additional snippet to the generated rc file.

§Example

Define a menu resource:

    let mut res = winresource::WindowsResource::new();
    res.append_rc_content(r##"sample MENU
{
    MENUITEM "&Soup", 100
    MENUITEM "S&alad", 101
    POPUP "&Entree"
    {
         MENUITEM "&Fish", 200
         MENUITEM "&Chicken", 201, CHECKED
         POPUP "&Beef"
         {
              MENUITEM "&Steak", 301
              MENUITEM "&Prime Rib", 302
         }
    }
    MENUITEM "&Dessert", 103
}"##);
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pub fn set_output_directory<'a>(&mut self, path: &'a str) -> &mut Self

Override the output directory.

As a default, we use %OUT_DIR% set by cargo, but it may be necessary to override the the setting.

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pub fn compile(&self) -> Result<()>

Run the resource compiler

This function generates a resource file from the settings or uses an existing resource file and passes it to the resource compiler of your toolkit.

Further more we will print the correct statements for cargo:rustc-link-lib= and cargo:rustc-link-search on the console, so that the cargo build script can link the compiled resource file.

Trait Implementations§

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impl Debug for WindowsResource

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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