pub struct OverlayBuffer { /* private fields */ }Expand description
Overlay buffer: original hive bytes + patched dirty pages. Implements transparent read-through with patches applied.
Implementations§
Source§impl OverlayBuffer
impl OverlayBuffer
Sourcepub fn apply_page(&mut self, offset: u64, data: Vec<u8>)
pub fn apply_page(&mut self, offset: u64, data: Vec<u8>)
Apply a dirty page at the given offset.
Sourcepub fn read_at(&self, offset: u64, len: usize) -> Vec<u8> ⓘ
pub fn read_at(&self, offset: u64, len: usize) -> Vec<u8> ⓘ
Read bytes at the given offset, with dirty pages overlaid.
Sourcepub fn materialize(&self) -> Vec<u8> ⓘ
pub fn materialize(&self) -> Vec<u8> ⓘ
Materialize the full overlaid buffer as a Vec<u8>.
Sourcepub fn dirty_page_count(&self) -> usize
pub fn dirty_page_count(&self) -> usize
Number of dirty pages applied.
Auto Trait Implementations§
impl Freeze for OverlayBuffer
impl RefUnwindSafe for OverlayBuffer
impl Send for OverlayBuffer
impl Sync for OverlayBuffer
impl Unpin for OverlayBuffer
impl UnsafeUnpin for OverlayBuffer
impl UnwindSafe for OverlayBuffer
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Source§impl<T> BorrowMut<T> for Twhere
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Source§impl<D> OwoColorize for D
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Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Sets the background color to an RGB value.