Enum winit::DeviceEvent [] [src]

pub enum DeviceEvent {
    Added,
    Removed,
    Motion {
        axis: AxisId,
        value: f64,
    },
    Button {
        button: ButtonId,
        state: ElementState,
    },
    Key(KeyboardInput),
    Text {
        codepoint: char,
    },
}

Represents raw hardware events that are not associated with any particular window.

Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs may not match.

Note that these events are delivered regardless of input focus.

Variants

Fields of Motion

Fields of Button

Fields of Text

Trait Implementations

impl Clone for DeviceEvent
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for DeviceEvent
[src]

Formats the value using the given formatter.