Enum winit::DeviceEvent
[−]
[src]
pub enum DeviceEvent { Added, Removed, Motion { axis: AxisId, value: f64, }, Button { button: ButtonId, state: ElementState, }, Key(KeyboardInput), Text { codepoint: char, }, }
Represents raw hardware events that are not associated with any particular window.
Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs may not match.
Note that these events are delivered regardless of input focus.
Variants
Added
Removed
Motion
Fields of Motion
axis: AxisId | |
value: f64 |
Button
Fields of Button
state: ElementState |
Key(KeyboardInput)
Text
Fields of Text
codepoint: char |
Trait Implementations
impl Clone for DeviceEvent
[src]
fn clone(&self) -> DeviceEvent
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more