pub enum SpecifyGamepad {
Id(GamepadId),
Any,
}Expand description
Specify gamepad to listen to. defaults to any and can be specified later on at runtime
Variants§
Id(GamepadId)
cant be set at compile time. use Any as default and then let the user select a specific
gamepad at runtime
Any
use as default
Trait Implementations§
Source§impl Clone for SpecifyGamepad
impl Clone for SpecifyGamepad
Source§fn clone(&self) -> SpecifyGamepad
fn clone(&self) -> SpecifyGamepad
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SpecifyGamepad
impl Debug for SpecifyGamepad
Source§impl Default for SpecifyGamepad
impl Default for SpecifyGamepad
Source§fn default() -> SpecifyGamepad
fn default() -> SpecifyGamepad
Returns the “default value” for a type. Read more
Source§impl Hash for SpecifyGamepad
impl Hash for SpecifyGamepad
Source§impl PartialEq for SpecifyGamepad
impl PartialEq for SpecifyGamepad
impl Copy for SpecifyGamepad
impl Eq for SpecifyGamepad
impl StructuralPartialEq for SpecifyGamepad
Auto Trait Implementations§
impl Freeze for SpecifyGamepad
impl RefUnwindSafe for SpecifyGamepad
impl Send for SpecifyGamepad
impl Sync for SpecifyGamepad
impl Unpin for SpecifyGamepad
impl UnwindSafe for SpecifyGamepad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more